Game Sound Design Pro Tips
Audio tips can come from all sorts of places, and apply to all sorts of work.
Recently, I came across an article ‘11 top game sound design tips‘ over at Develop. I think it’s always important to learn new things by casting your net far and wide and digesting any relevant information.
There are parts of it that I find extremely useful for crafting great audio regardless of whether it’s for games, radio, TV or whatever – of the 11 tips mentioned in the original article by experts in the game field, these were the ones I found interesting:
Francesco Libralon, co-founder, composer and audio director, 93 Steps:
When I choose the genre and the style of soundtracks and sound effects, I pay attention to frequencies – they don’t have to fight one another. Limiting the number of identical sound effects can be useful, too; more identical sound effects at the same time give more volume to the corresponding frequencies.
Peter Hanson, sound designer, Pinewood Studios:
When I’m in a creative flow, I don’t like to break it to perform rudimentary technical tasks, so I do most of this before I start: plug in your outboard, power up synths, spin up hard drives, label your i/os, name your busses, insert some generic returns you can send to quickly, and so on. Make your working environment as quick and easy as possible.
Another great tip from Peter:
Don’t smash it with an L1 to make it full scale. Film, TV and games all have some kind of loudness standard – ask yourself if it needs to be this loud. Don’t get me wrong, I love an L1 but be aware of robbing yourself of transients and dynamics.
This last one is especially important to consider. I’m always trying to make sure that I have dynamics in my work, if everything is loud then nothing can stand out!
Get More Game Sound Design Pro Tips
There are 8 other interesting tips in the original article, which you can check out on Develop called ‘11 top game sound design tips.’ Well worth the read – you never know when something on this list might prove the difference in your next job.